(svn r13251) -Codechange: rename _patches to _settings as that is more logic.
-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
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@@ -197,7 +197,7 @@ struct Town : PoolItem<Town, TownID, &_Town_pool> {
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inline uint16 MaxTownNoise() const {
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if (this->population == 0) return 0; // no population? no noise
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return ((this->population / _patches.town_noise_population[_opt.diff.town_council_tolerance]) + 3);
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return ((this->population / _settings.economy.town_noise_population[_opt.diff.town_council_tolerance]) + 3);
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}
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};
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@@ -207,7 +207,7 @@ struct Town : PoolItem<Town, TownID, &_Town_pool> {
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*/
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inline TownLayout Town::GetActiveLayout() const
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{
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return (_patches.town_layout == TL_RANDOM) ? this->layout : _patches.town_layout;
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return (_settings.economy.town_layout == TL_RANDOM) ? this->layout : _settings.economy.town_layout;
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}
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struct HouseSpec {
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