Fix: Draw continuation lines for engine variant hierarchy tree. (#12434)
This commit is contained in:
@@ -1045,6 +1045,9 @@ void DrawEngineList(VehicleType type, const Rect &r, const GUIEngineList &eng_li
|
||||
int small_text_y_offset = ir.Height() - GetCharacterHeight(FS_SMALL);
|
||||
int replace_icon_y_offset = (ir.Height() - replace_icon.height) / 2;
|
||||
|
||||
const int offset = (rtl ? -circle_width : circle_width) / 2;
|
||||
const int level_width = rtl ? -WidgetDimensions::scaled.hsep_indent : WidgetDimensions::scaled.hsep_indent;
|
||||
|
||||
int y = ir.top;
|
||||
for (auto it = first; it != last; ++it) {
|
||||
const auto &item = *it;
|
||||
@@ -1052,6 +1055,21 @@ void DrawEngineList(VehicleType type, const Rect &r, const GUIEngineList &eng_li
|
||||
bool has_variants = (item.flags & EngineDisplayFlags::HasVariants) != EngineDisplayFlags::None;
|
||||
bool is_folded = (item.flags & EngineDisplayFlags::IsFolded) != EngineDisplayFlags::None;
|
||||
bool shaded = (item.flags & EngineDisplayFlags::Shaded) != EngineDisplayFlags::None;
|
||||
|
||||
if (item.indent > 0) {
|
||||
/* Draw tree continuation lines. */
|
||||
int tx = (rtl ? ir.right : ir.left) + offset;
|
||||
int ty = y - WidgetDimensions::scaled.matrix.top;
|
||||
for (uint lvl = 1; lvl <= item.indent; ++lvl) {
|
||||
if (HasBit(item.level_mask, lvl)) GfxDrawLine(tx, ty, tx, ty + step_size - 1, linecolour, WidgetDimensions::scaled.fullbevel.top);
|
||||
if (lvl < item.indent) tx += level_width;
|
||||
}
|
||||
/* Draw our node in the tree. */
|
||||
int ycentre = y + normal_text_y_offset + GetCharacterHeight(FS_NORMAL) / 2 - 1;
|
||||
if (!HasBit(item.level_mask, item.indent)) GfxDrawLine(tx, ty, tx, ycentre, linecolour, WidgetDimensions::scaled.fullbevel.top);
|
||||
GfxDrawLine(tx, ycentre, tx + offset - (rtl ? -1 : 1), ycentre, linecolour, WidgetDimensions::scaled.fullbevel.top);
|
||||
}
|
||||
|
||||
/* Note: num_engines is only used in the autoreplace GUI, so it is correct to use _local_company here. */
|
||||
const uint num_engines = GetGroupNumEngines(_local_company, selected_group, item.engine_id);
|
||||
|
||||
@@ -1079,14 +1097,6 @@ void DrawEngineList(VehicleType type, const Rect &r, const GUIEngineList &eng_li
|
||||
Rect fr = ir.Indent(indent, rtl).WithWidth(circle_width, rtl);
|
||||
DrawSpriteIgnorePadding(is_folded ? SPR_CIRCLE_FOLDED : SPR_CIRCLE_UNFOLDED, PAL_NONE, {fr.left, y, fr.right, y + ir.Height() - 1}, SA_CENTER);
|
||||
}
|
||||
if (indent > 0) {
|
||||
/* Draw tree lines */
|
||||
Rect fr = ir.Indent(indent - WidgetDimensions::scaled.hsep_indent, rtl).WithWidth(circle_width, rtl);
|
||||
int ycenter = y + normal_text_y_offset + GetCharacterHeight(FS_NORMAL) / 2;
|
||||
bool continues = std::next(it) != std::end(eng_list) && std::next(it)->indent == item.indent;
|
||||
GfxDrawLine(fr.left + circle_width / 2, y - WidgetDimensions::scaled.matrix.top, fr.left + circle_width / 2, continues ? y - WidgetDimensions::scaled.matrix.top + step_size - 1 : ycenter, linecolour, WidgetDimensions::scaled.fullbevel.top);
|
||||
GfxDrawLine(fr.left + circle_width / 2, ycenter, fr.right, ycenter, linecolour, WidgetDimensions::scaled.fullbevel.top);
|
||||
}
|
||||
y += step_size;
|
||||
}
|
||||
}
|
||||
@@ -1114,6 +1124,44 @@ void DisplayVehicleSortDropDown(Window *w, VehicleType vehicle_type, int selecte
|
||||
ShowDropDownMenu(w, _engine_sort_listing[vehicle_type], selected, button, 0, hidden_mask);
|
||||
}
|
||||
|
||||
/**
|
||||
* Add children to GUI engine list to build a hierarchical tree.
|
||||
* @param dst Destination list.
|
||||
* @param src Source list.
|
||||
* @param parent Current tree parent (set by self with recursion).
|
||||
* @param indent Current tree indentation level (set by self with recursion).
|
||||
*/
|
||||
void GUIEngineListAddChildren(GUIEngineList &dst, const GUIEngineList &src, EngineID parent, uint8_t indent)
|
||||
{
|
||||
for (const auto &item : src) {
|
||||
if (item.variant_id != parent || item.engine_id == parent) continue;
|
||||
|
||||
const Engine *e = Engine::Get(item.engine_id);
|
||||
EngineDisplayFlags flags = item.flags;
|
||||
if (e->display_last_variant != INVALID_ENGINE) flags &= ~EngineDisplayFlags::Shaded;
|
||||
dst.emplace_back(e->display_last_variant == INVALID_ENGINE ? item.engine_id : e->display_last_variant, item.engine_id, flags, indent);
|
||||
|
||||
/* Add variants if not folded */
|
||||
if ((item.flags & (EngineDisplayFlags::HasVariants | EngineDisplayFlags::IsFolded)) == EngineDisplayFlags::HasVariants) {
|
||||
/* Add this engine again as a child */
|
||||
if ((item.flags & EngineDisplayFlags::Shaded) == EngineDisplayFlags::None) {
|
||||
dst.emplace_back(item.engine_id, item.engine_id, EngineDisplayFlags::None, indent + 1);
|
||||
}
|
||||
GUIEngineListAddChildren(dst, src, item.engine_id, indent + 1);
|
||||
}
|
||||
}
|
||||
|
||||
if (indent > 0 || dst.empty()) return;
|
||||
|
||||
/* Hierarchy is complete, traverse in reverse to find where indentation levels continue. */
|
||||
uint16_t level_mask = 0;
|
||||
for (auto it = std::rbegin(dst); std::next(it) != std::rend(dst); ++it) {
|
||||
auto next_it = std::next(it);
|
||||
SB(level_mask, it->indent, 1, it->indent <= next_it->indent);
|
||||
next_it->level_mask = level_mask;
|
||||
}
|
||||
}
|
||||
|
||||
/** Enum referring to the Hotkeys in the build vehicle window */
|
||||
enum BuildVehicleHotkeys {
|
||||
BVHK_FOCUS_FILTER_BOX, ///< Focus the edit box for editing the filter string
|
||||
@@ -1157,27 +1205,6 @@ struct BuildVehicleWindow : Window {
|
||||
}
|
||||
}
|
||||
|
||||
void AddChildren(const GUIEngineList &source, EngineID parent, int indent)
|
||||
{
|
||||
for (const auto &item : source) {
|
||||
if (item.variant_id != parent || item.engine_id == parent) continue;
|
||||
|
||||
const Engine *e = Engine::Get(item.engine_id);
|
||||
EngineDisplayFlags flags = item.flags;
|
||||
if (e->display_last_variant != INVALID_ENGINE) flags &= ~EngineDisplayFlags::Shaded;
|
||||
this->eng_list.emplace_back(e->display_last_variant == INVALID_ENGINE ? item.engine_id : e->display_last_variant, item.engine_id, flags, indent);
|
||||
|
||||
/* Add variants if not folded */
|
||||
if ((item.flags & (EngineDisplayFlags::HasVariants | EngineDisplayFlags::IsFolded)) == EngineDisplayFlags::HasVariants) {
|
||||
/* Add this engine again as a child */
|
||||
if ((item.flags & EngineDisplayFlags::Shaded) == EngineDisplayFlags::None) {
|
||||
this->eng_list.emplace_back(item.engine_id, item.engine_id, EngineDisplayFlags::None, indent + 1);
|
||||
}
|
||||
AddChildren(source, item.engine_id, indent + 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
BuildVehicleWindow(WindowDesc *desc, TileIndex tile, VehicleType type) : Window(desc), vehicle_editbox(MAX_LENGTH_VEHICLE_NAME_CHARS * MAX_CHAR_LENGTH, MAX_LENGTH_VEHICLE_NAME_CHARS)
|
||||
{
|
||||
this->vehicle_type = type;
|
||||
@@ -1518,7 +1545,7 @@ struct BuildVehicleWindow : Window {
|
||||
default: NOT_REACHED();
|
||||
case VEH_TRAIN:
|
||||
this->GenerateBuildTrainList(list);
|
||||
AddChildren(list, INVALID_ENGINE, 0);
|
||||
GUIEngineListAddChildren(this->eng_list, list);
|
||||
this->eng_list.shrink_to_fit();
|
||||
this->eng_list.RebuildDone();
|
||||
return;
|
||||
@@ -1556,7 +1583,7 @@ struct BuildVehicleWindow : Window {
|
||||
EngList_Sort(this->eng_list, _engine_sort_functions[this->vehicle_type][this->sort_criteria]);
|
||||
|
||||
this->eng_list.swap(list);
|
||||
AddChildren(list, INVALID_ENGINE, 0);
|
||||
GUIEngineListAddChildren(this->eng_list, list, INVALID_ENGINE, 0);
|
||||
this->eng_list.shrink_to_fit();
|
||||
this->eng_list.RebuildDone();
|
||||
}
|
||||
|
Reference in New Issue
Block a user