(svn r10064) -Fix(r10063): compile again, when changing stuff. DOn't trust first run
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@@ -210,10 +210,10 @@ static inline IndustryID GetMaxIndustryIndex()
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static inline uint GetNumIndustries()
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static inline uint GetNumIndustries()
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{
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{
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extern int _total_industries; // general counter
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return _total_industries;
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return _total_industries;
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}
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}
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extern int _total_industries; // general counter
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extern uint16 _industry_counts[NUM_INDUSTRYTYPES]; // Number of industries per type ingame
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extern uint16 _industry_counts[NUM_INDUSTRYTYPES]; // Number of industries per type ingame
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/** Increment the count of industries for this type
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/** Increment the count of industries for this type
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