Codechange: Make sure script enums are the same size as their normal counterparts
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@@ -40,7 +40,7 @@ public:
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/**
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* Types of rail known to the game.
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*/
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enum RailType {
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enum RailType : byte {
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/* Note: these values represent part of the in-game static values */
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RAILTYPE_INVALID = ::INVALID_RAILTYPE, ///< Invalid RailType.
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};
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