Codechange: Make sure script enums are the same size as their normal counterparts
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@@ -57,7 +57,7 @@ public:
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/**
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* Story page element types.
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*/
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enum StoryPageElementType {
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enum StoryPageElementType : byte {
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SPET_TEXT = ::SPET_TEXT, ///< An element that displays a block of text.
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SPET_LOCATION = ::SPET_LOCATION, ///< An element that displays a single line of text along with a button to view the referenced location.
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SPET_GOAL = ::SPET_GOAL, ///< An element that displays a goal.
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@@ -75,7 +75,7 @@ public:
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* Formatting and layout flags for story page buttons.
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* The SPBF_FLOAT_LEFT and SPBF_FLOAT_RIGHT flags can not be combined.
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*/
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enum StoryPageButtonFlags {
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enum StoryPageButtonFlags : byte {
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SPBF_NONE = ::SPBF_NONE, ///< No special formatting for button.
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SPBF_FLOAT_LEFT = ::SPBF_FLOAT_LEFT, ///< Button is placed to the left of the following paragraph.
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SPBF_FLOAT_RIGHT = ::SPBF_FLOAT_RIGHT, ///< Button is placed to the right of the following paragraph.
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@@ -84,7 +84,7 @@ public:
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/**
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* Mouse cursors usable by story page buttons.
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*/
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enum StoryPageButtonCursor {
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enum StoryPageButtonCursor : byte {
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SPBC_MOUSE = ::SPBC_MOUSE,
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SPBC_ZZZ = ::SPBC_ZZZ,
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SPBC_BUOY = ::SPBC_BUOY,
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