Codechange: Make sure script enums are the same size as their normal counterparts

This commit is contained in:
Charles Pigott
2020-06-27 13:59:15 +01:00
parent 887b912af1
commit dc8d0089e9
5 changed files with 7 additions and 7 deletions

View File

@@ -57,7 +57,7 @@ public:
/**
* Story page element types.
*/
enum StoryPageElementType {
enum StoryPageElementType : byte {
SPET_TEXT = ::SPET_TEXT, ///< An element that displays a block of text.
SPET_LOCATION = ::SPET_LOCATION, ///< An element that displays a single line of text along with a button to view the referenced location.
SPET_GOAL = ::SPET_GOAL, ///< An element that displays a goal.
@@ -75,7 +75,7 @@ public:
* Formatting and layout flags for story page buttons.
* The SPBF_FLOAT_LEFT and SPBF_FLOAT_RIGHT flags can not be combined.
*/
enum StoryPageButtonFlags {
enum StoryPageButtonFlags : byte {
SPBF_NONE = ::SPBF_NONE, ///< No special formatting for button.
SPBF_FLOAT_LEFT = ::SPBF_FLOAT_LEFT, ///< Button is placed to the left of the following paragraph.
SPBF_FLOAT_RIGHT = ::SPBF_FLOAT_RIGHT, ///< Button is placed to the right of the following paragraph.
@@ -84,7 +84,7 @@ public:
/**
* Mouse cursors usable by story page buttons.
*/
enum StoryPageButtonCursor {
enum StoryPageButtonCursor : byte {
SPBC_MOUSE = ::SPBC_MOUSE,
SPBC_ZZZ = ::SPBC_ZZZ,
SPBC_BUOY = ::SPBC_BUOY,