(svn r11411) -Codechange: implement random triggers for houses.

This commit is contained in:
rubidium
2007-11-11 17:58:05 +00:00
parent c1cf9f3396
commit dcbd2fdfc7
4 changed files with 71 additions and 5 deletions

View File

@@ -1011,6 +1011,7 @@ static void DoTriggerVehicle(Vehicle *v, VehicleTrigger trigger, byte base_rando
object.trigger = trigger;
group = Resolve(GetVehicleSpriteGroup(v->engine_type, v), &object);
if (group == NULL) return;
new_random_bits = Random();
v->random_bits &= ~object.reseed;