(svn r11411) -Codechange: implement random triggers for houses.
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@@ -1011,6 +1011,7 @@ static void DoTriggerVehicle(Vehicle *v, VehicleTrigger trigger, byte base_rando
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object.trigger = trigger;
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group = Resolve(GetVehicleSpriteGroup(v->engine_type, v), &object);
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if (group == NULL) return;
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new_random_bits = Random();
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v->random_bits &= ~object.reseed;
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