Include client IDs in network server command logs

This commit is contained in:
Jonathan G Rennison
2022-10-15 21:11:36 +01:00
parent 7e452d6341
commit dd16df976c
4 changed files with 15 additions and 5 deletions

View File

@@ -212,6 +212,7 @@ void NetworkSyncCommandQueue(NetworkClientSocket *cs)
*/
void NetworkExecuteLocalCommandQueue()
{
extern ClientID _cmd_client_id;
assert(IsLocalCompany());
CommandQueue &queue = (_network_server ? _local_execution_queue : ClientNetworkGameSocketHandler::my_client->incoming_queue);
@@ -230,6 +231,7 @@ void NetworkExecuteLocalCommandQueue()
/* We can execute this command */
_current_company = cp->company;
_cmd_client_id = cp->client_id;
cp->cmd |= CMD_NETWORK_COMMAND;
DoCommandP(cp, cp->my_cmd);
@@ -238,6 +240,7 @@ void NetworkExecuteLocalCommandQueue()
/* Local company may have changed, so we should not restore the old value */
_current_company = _local_company;
_cmd_client_id = INVALID_CLIENT_ID;
}
/**