Include client IDs in network server command logs
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@@ -1157,6 +1157,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_COMMAND(Packet
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}
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if (GetCommandFlags(cp.cmd) & CMD_CLIENT_ID) cp.p2 = this->client_id;
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cp.client_id = this->client_id;
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this->incoming_queue.Append(std::move(cp));
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return NETWORK_RECV_STATUS_OKAY;
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