Version: Committing version data for tag: jgrpp-0.45.0

This commit is contained in:
Jonathan G Rennison
2022-01-05 19:22:23 +00:00
parent 1c7f6b97a5
commit dd37591ee6
3 changed files with 35 additions and 4 deletions

View File

@@ -2,6 +2,31 @@
* * *
### v0.45.0 (2022-01-05)
* Fix crash when removing signals from a bridge or tunnel when one or more routing restriction programs were attached.
* Fix crash when a template replacement train had an engine with an invalid cargo type.
* Fix multiplayer desync which could occur after removing track with a signal on it at the end of a PBS reservation with a moving train approaching and realistic braking enabled.
* Fix multiplayer desync which could occur after estimating building a road stop.
* Fix invalid data being wrtten to the config file when display of income texts was disabled.
* Fix give money chat message showing the wrong value in some cases.
* Fix through load failed due to a depot news messages being shown when no problem actually occured in some circumstances.
* Fix re-routing of unrelated cargo to "any station" when removing invalidated link graph flow.
* Fix incorrect window and column widths in the departure boards window.
* Fix newly generated network server ID not being saved in the config file in some circumstances.
* Add support for having more than 256 rail waypoint types.
* Add setting to distribute cargo received at a station to all accepting industries equally, instead of just one of them.
* Add setting to increase the cargodist link graph distance/cost metric of aircraft links.
* Add clear schedule function to the scheduled dispatch window.
* Add client setting to show all signals using the default baseset sprites.
* Store company passwords in network server saves in an encrypted form such that they are automaticaly restored when loaded into the same network server.
* Show vehicle destination when mousing over a vehicle breakdown in the vehicle status bar.
* Allow setting the autosave interval to a custom number of in-game days or real-time minutes.
* Adjust automatic servicing behaviour to avoid unnecessarily cancelling automatic servicing orders.
* If a ship's next order is for the current station when leaving, start loading again without moving, instead of leaving.
* Enable news warning for missing depot order in order list by default.
* Fix dedicated network servers logging too much by default.
* Bump trunk base from commit 6953df7b5e52d749e50275640197e5fc17e2310c to commit d62c5667cff2eed82deb18e28d98345500b30d3f.
### v0.44.2 (2021-12-10)
* Fix multiplayer desync which could occur when using order backups in some circumstances.
* Fix loading of the game log from upstream 12.x savegames.