Version: Committing version data for tag: jgrpp-0.45.0
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jgrpp-0.44.2 20211210 0 77d3be3d3bbc77a1d3948da40d92b3d79c4609af 1 0 2021
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5644e7d22bde0e65840565d1413d221a81f731d81e72b7e4c4e914854f3c58e8 -
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jgrpp-0.45.0 20220105 0 1c7f6b97a50afcb54f33c51150888fc1e0d92f6f 1 0 2022
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8955ecb00baa6d7f28f9ffdc9081936d04a09687080cabe941c7d980af982e1e -
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README.md
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README.md
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## JGR's Patchpack version 0.44.2
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## JGR's Patchpack version 0.45.0
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This is a collection of patches applied to [OpenTTD](http://www.openttd.org/)
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@@ -55,6 +55,7 @@ See [installation.md](/installation.md) for instructions on how to install.
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This requires a NewGRF which supports this and realistic train braking.
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* No-entry signals.
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These are not shown in the build signal window by default.
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* Add client setting to show all signals using the default baseset sprites.
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#### Roads and Road Vehicles
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@@ -115,7 +116,7 @@ See [installation.md](/installation.md) for instructions on how to install.
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* Add setting to disable mass action buttons for top-level vehicle lists.
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* Add feature to create a new auto-named group when dragging and dropping a vehicle onto the new group button (ctrl includes shared order vehicles).
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* Add settings to reduce vehicle running costs when a vehicle is stationary or in a depot.
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* If a vehicle's next order is for the current station when leaving, start loading again without moving, instead of leaving.
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* If a train or ship's next order is for the current station when leaving, start loading again without moving, instead of leaving.
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#### Orders and Timetabling
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@@ -162,6 +163,7 @@ See [installation.md](/installation.md) for instructions on how to install.
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* Add a tooltip to show station rating details (controlled by a setting).
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* [Allow NewGRFs to supply additional station name strings](https://github.com/JGRennison/OpenTTD-patches/wiki/GRF-features#extra-station-names).
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* Add sort by number of vehicles calling to the station list window.
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* Add setting to distribute cargo received at a station to all accepting industries equally, instead of just one of them.
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#### Towns
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@@ -231,6 +233,7 @@ See [installation.md](/installation.md) for instructions on how to install.
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* Increase per-vehicle order limit from 254 to 64k.
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* Increase maximum setting limits for per-company vehicle-type limits.
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* Increase maximum permitted vehicle, group, depot and station/waypoint name lengths.
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* Increase maximum permitted rail waypoint types from 256 to 64k.
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#### Time and Date
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@@ -249,6 +252,7 @@ See [installation.md](/installation.md) for instructions on how to install.
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* Various changes to reduce the probability of desyncs and improve desync reporting/diagnostics.
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* Add support for zstd savegame compression for autosaves and network joins.
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* Increase the number of settings which can be changed in multiplayer.
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* Store company passwords in network server saves in an encrypted form such that they are automaticaly restored when loaded into the same network server.
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#### Money
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@@ -272,6 +276,7 @@ See [installation.md](/installation.md) for instructions on how to install.
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* Add new link graph distribution modes: asymmetric (equal) and asymmetric (nearest).
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* Allow overriding distribution mode on a per-cargo basis, in game.
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* Fix inaccurate cargo distribution and link graph overlays, and various other problems with large link graphs.
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* Add setting to increase the cargodist link graph distance/cost metric of aircraft links.
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#### Input
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@@ -289,6 +294,7 @@ See [installation.md](/installation.md) for instructions on how to install.
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* Pause on savegame load if ctrl key is pressed.
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* Ctrl-click up/down in NewGRF window to move to top or bottom.
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* Add setting for when to ask for confirmation before overwriting an existing savegame file, add unique ID to savegames.
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* Allow setting the autosave interval to a custom number of in-game days or real-time minutes.
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* Add more hotkeys.
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* Allow AI/GS developers to reload GSs.
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* Various extensions to the NewGRF developer debug tools.
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* * *
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### v0.45.0 (2022-01-05)
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* Fix crash when removing signals from a bridge or tunnel when one or more routing restriction programs were attached.
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* Fix crash when a template replacement train had an engine with an invalid cargo type.
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* Fix multiplayer desync which could occur after removing track with a signal on it at the end of a PBS reservation with a moving train approaching and realistic braking enabled.
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* Fix multiplayer desync which could occur after estimating building a road stop.
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* Fix invalid data being wrtten to the config file when display of income texts was disabled.
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* Fix give money chat message showing the wrong value in some cases.
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* Fix through load failed due to a depot news messages being shown when no problem actually occured in some circumstances.
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* Fix re-routing of unrelated cargo to "any station" when removing invalidated link graph flow.
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* Fix incorrect window and column widths in the departure boards window.
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* Fix newly generated network server ID not being saved in the config file in some circumstances.
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* Add support for having more than 256 rail waypoint types.
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* Add setting to distribute cargo received at a station to all accepting industries equally, instead of just one of them.
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* Add setting to increase the cargodist link graph distance/cost metric of aircraft links.
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* Add clear schedule function to the scheduled dispatch window.
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* Add client setting to show all signals using the default baseset sprites.
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* Store company passwords in network server saves in an encrypted form such that they are automaticaly restored when loaded into the same network server.
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* Show vehicle destination when mousing over a vehicle breakdown in the vehicle status bar.
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* Allow setting the autosave interval to a custom number of in-game days or real-time minutes.
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* Adjust automatic servicing behaviour to avoid unnecessarily cancelling automatic servicing orders.
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* If a ship's next order is for the current station when leaving, start loading again without moving, instead of leaving.
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* Enable news warning for missing depot order in order list by default.
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* Fix dedicated network servers logging too much by default.
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* Bump trunk base from commit 6953df7b5e52d749e50275640197e5fc17e2310c to commit d62c5667cff2eed82deb18e28d98345500b30d3f.
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### v0.44.2 (2021-12-10)
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* Fix multiplayer desync which could occur when using order backups in some circumstances.
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* Fix loading of the game log from upstream 12.x savegames.
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