Skip Vehicle::UpdateViewport in network dedicated mode

This commit is contained in:
Jonathan G Rennison
2019-02-17 16:51:36 +00:00
parent 7bc010d402
commit dd94c4d22d

View File

@@ -2223,6 +2223,9 @@ void Vehicle::UpdatePosition()
*/
void Vehicle::UpdateViewport(bool dirty)
{
/* Skip updating sprites on dedicated servers without screen */
if (_network_dedicated) return;
Rect new_coord = ConvertRect<Rect16, Rect>(this->sprite_seq_bounds);
Point pt = RemapCoords(this->x_pos + this->x_offs, this->y_pos + this->y_offs, this->z_pos);