Merge branch 'master' into jgrpp
# Conflicts: # src/base_station_base.h # src/industry.h # src/industry_cmd.cpp # src/industry_gui.cpp # src/lang/korean.txt # src/os/macosx/crashlog_osx.cpp # src/station_cmd.cpp # src/town.h # src/town_cmd.cpp # src/town_gui.cpp
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11
src/town.h
11
src/town.h
@@ -19,7 +19,6 @@
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#include "openttd.h"
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#include "table/strings.h"
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#include "company_func.h"
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#include "core/alloc_type.hpp"
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#include <list>
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#include <memory>
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@@ -65,7 +64,7 @@ struct Town : TownPool::PoolItem<&_town_pool> {
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uint16 townnametype;
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uint32 townnameparts;
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char *name; ///< Custom town name. If nullptr, the town was not renamed and uses the generated name.
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std::unique_ptr<const char, FreeDeleter> cached_name; ///< NOSAVE: Cache of the resolved name of the town, if not using a custom town name
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mutable std::string cached_name; ///< NOSAVE: Cache of the resolved name of the town, if not using a custom town name
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byte flags; ///< See #TownFlags.
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@@ -164,8 +163,8 @@ struct Town : TownPool::PoolItem<&_town_pool> {
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inline const char *GetCachedName() const
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{
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if (this->name != nullptr) return this->name;
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if (!this->cached_name) const_cast<Town *>(this)->FillCachedName();
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return this->cached_name.get();
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if (this->cached_name.empty()) this->FillCachedName();
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return this->cached_name.c_str();
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}
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static inline Town *GetByTile(TileIndex tile)
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@@ -176,8 +175,8 @@ struct Town : TownPool::PoolItem<&_town_pool> {
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static Town *GetRandom();
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static void PostDestructor(size_t index);
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private:
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void FillCachedName();
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private:
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void FillCachedName() const;
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};
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uint32 GetWorldPopulation();
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