From dda4167edcb501298e7825f7b6adb6dbebf125da Mon Sep 17 00:00:00 2001 From: Jonathan G Rennison Date: Sun, 26 Dec 2021 23:04:44 +0000 Subject: [PATCH] Change debug level of network received packet logging --- src/network/core/tcp_game.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/network/core/tcp_game.cpp b/src/network/core/tcp_game.cpp index f929e30f0f..03f0de64e3 100644 --- a/src/network/core/tcp_game.cpp +++ b/src/network/core/tcp_game.cpp @@ -132,7 +132,7 @@ NetworkRecvStatus NetworkGameSocketHandler::HandlePacket(Packet *p) this->last_packet = std::chrono::steady_clock::now(); this->last_pkt_type = type; - DEBUG(net, 3, "[tcp/game] received packet type %d (%s) from client %d, %s", type, GetPacketGameTypeName(type), this->client_id, this->GetDebugInfo().c_str()); + DEBUG(net, 5, "[tcp/game] received packet type %d (%s) from client %d, %s", type, GetPacketGameTypeName(type), this->client_id, this->GetDebugInfo().c_str()); switch (this->HasClientQuit() ? PACKET_END : type) { case PACKET_SERVER_FULL: return this->Receive_SERVER_FULL(p);