Codechange: Replace station related FOR_ALL with range-based for loops
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@@ -266,8 +266,7 @@ static void InitializeWindowsAndCaches()
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i->psa->tile = i->location.tile;
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}
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}
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Station *s;
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FOR_ALL_STATIONS(s) {
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for (Station *s : Station::Iterate()) {
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if (s->airport.psa != nullptr) {
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s->airport.psa->feature = GSF_AIRPORTS;
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s->airport.psa->tile = s->airport.tile;
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@@ -587,14 +586,13 @@ bool AfterLoadGame()
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* recompute the width and height. Doing this unconditionally for all old
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* savegames simplifies the code. */
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if (IsSavegameVersionBefore(SLV_2)) {
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Station *st;
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FOR_ALL_STATIONS(st) {
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for (Station *st : Station::Iterate()) {
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st->train_station.w = st->train_station.h = 0;
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}
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for (TileIndex t = 0; t < map_size; t++) {
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if (!IsTileType(t, MP_STATION)) continue;
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if (_m[t].m5 > 7) continue; // is it a rail station tile?
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st = Station::Get(_m[t].m2);
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Station *st = Station::Get(_m[t].m2);
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assert(st->train_station.tile != 0);
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int dx = TileX(t) - TileX(st->train_station.tile);
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int dy = TileY(t) - TileY(st->train_station.tile);
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@@ -650,8 +648,7 @@ bool AfterLoadGame()
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if (c->president_name != nullptr) c->president_name_1 = SPECSTR_PRESIDENT_NAME;
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}
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Station *st;
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FOR_ALL_STATIONS(st) {
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for (Station *st : Station::Iterate()) {
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st->name = CopyFromOldName(st->string_id);
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/* generating new name would be too much work for little effect, use the station name fallback */
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if (st->name != nullptr) st->string_id = STR_SV_STNAME_FALLBACK;
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@@ -669,8 +666,7 @@ bool AfterLoadGame()
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if (IsSavegameVersionBefore(SLV_106)) {
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/* no station is determined by 'tile == INVALID_TILE' now (instead of '0') */
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Station *st;
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FOR_ALL_STATIONS(st) {
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for (Station *st : Station::Iterate()) {
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if (st->airport.tile == 0) st->airport.tile = INVALID_TILE;
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if (st->train_station.tile == 0) st->train_station.tile = INVALID_TILE;
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}
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@@ -784,8 +780,7 @@ bool AfterLoadGame()
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* here as AfterLoadVehicles can check it indirectly via the newgrf
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* code. */
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if (IsSavegameVersionBefore(SLV_139)) {
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Station *st;
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FOR_ALL_STATIONS(st) {
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for (Station *st : Station::Iterate()) {
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if (st->airport.tile != INVALID_TILE && st->airport.type == 15) {
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st->airport.type = AT_OILRIG;
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}
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@@ -1398,8 +1393,7 @@ bool AfterLoadGame()
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}
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if (IsSavegameVersionBefore(SLV_26)) {
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Station *st;
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FOR_ALL_STATIONS(st) {
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for (Station *st : Station::Iterate()) {
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st->last_vehicle_type = VEH_INVALID;
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}
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}
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@@ -1420,8 +1414,6 @@ bool AfterLoadGame()
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/* Time starts at 0 instead of 1920.
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* Account for this in older games by adding an offset */
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if (IsSavegameVersionBefore(SLV_31)) {
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Station *st;
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Waypoint *wp;
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Engine *e;
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Industry *i;
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Vehicle *v;
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@@ -1429,8 +1421,8 @@ bool AfterLoadGame()
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_date += DAYS_TILL_ORIGINAL_BASE_YEAR;
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_cur_year += ORIGINAL_BASE_YEAR;
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FOR_ALL_STATIONS(st) st->build_date += DAYS_TILL_ORIGINAL_BASE_YEAR;
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FOR_ALL_WAYPOINTS(wp) wp->build_date += DAYS_TILL_ORIGINAL_BASE_YEAR;
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for (Station *st : Station::Iterate()) st->build_date += DAYS_TILL_ORIGINAL_BASE_YEAR;
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for (Waypoint *wp : Waypoint::Iterate()) wp->build_date += DAYS_TILL_ORIGINAL_BASE_YEAR;
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FOR_ALL_ENGINES(e) e->intro_date += DAYS_TILL_ORIGINAL_BASE_YEAR;
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for (Company *c : Company::Iterate()) c->inaugurated_year += ORIGINAL_BASE_YEAR;
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FOR_ALL_INDUSTRIES(i) i->last_prod_year += ORIGINAL_BASE_YEAR;
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@@ -1565,8 +1557,7 @@ bool AfterLoadGame()
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/* Buoys do now store the owner of the previous water tile, which can never
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* be OWNER_NONE. So replace OWNER_NONE with OWNER_WATER. */
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if (IsSavegameVersionBefore(SLV_46)) {
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Waypoint *wp;
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FOR_ALL_WAYPOINTS(wp) {
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for (Waypoint *wp : Waypoint::Iterate()) {
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if ((wp->facilities & FACIL_DOCK) != 0 && IsTileOwner(wp->xy, OWNER_NONE) && TileHeight(wp->xy) == 0) SetTileOwner(wp->xy, OWNER_WATER);
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}
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}
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@@ -1624,8 +1615,7 @@ bool AfterLoadGame()
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} else if (IsSavegameVersionBefore(SLV_59)) {
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/* For some reason non-loading vehicles could be in the station's loading vehicle list */
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Station *st;
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FOR_ALL_STATIONS(st) {
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for (Station *st : Station::Iterate()) {
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std::list<Vehicle *>::iterator iter;
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for (iter = st->loading_vehicles.begin(); iter != st->loading_vehicles.end();) {
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Vehicle *v = *iter;
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@@ -1704,8 +1694,7 @@ bool AfterLoadGame()
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}
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if (IsSavegameVersionBefore(SLV_74)) {
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Station *st;
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FOR_ALL_STATIONS(st) {
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for (Station *st : Station::Iterate()) {
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for (CargoID c = 0; c < NUM_CARGO; c++) {
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st->goods[c].last_speed = 0;
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if (st->goods[c].cargo.AvailableCount() != 0) SetBit(st->goods[c].status, GoodsEntry::GES_RATING);
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@@ -2037,8 +2026,7 @@ bool AfterLoadGame()
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/* Station can get named based on an industry type, but the current ones
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* are not, so mark them as if they are not named by an industry. */
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Station *st;
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FOR_ALL_STATIONS(st) {
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for (Station *st : Station::Iterate()) {
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st->indtype = IT_INVALID;
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}
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}
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@@ -2174,8 +2162,7 @@ bool AfterLoadGame()
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/* There could be (deleted) stations with invalid owner, set owner to OWNER NONE.
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* The conversion affects oil rigs and buoys too, but it doesn't matter as
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* they have st->owner == OWNER_NONE already. */
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Station *st;
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FOR_ALL_STATIONS(st) {
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for (Station *st : Station::Iterate()) {
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if (!Company::IsValidID(st->owner)) st->owner = OWNER_NONE;
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}
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}
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@@ -2213,8 +2200,7 @@ bool AfterLoadGame()
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* However, some 0.7 versions might have cargo payment. For those we just
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* add cargopayment for the vehicles that don't have it.
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*/
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Station *st;
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FOR_ALL_STATIONS(st) {
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for (Station *st : Station::Iterate()) {
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std::list<Vehicle *>::iterator iter;
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for (iter = st->loading_vehicles.begin(); iter != st->loading_vehicles.end(); ++iter) {
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/* There are always as many CargoPayments as Vehicles. We need to make the
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@@ -2252,8 +2238,7 @@ bool AfterLoadGame()
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if (IsSavegameVersionBefore(SLV_124) && !IsSavegameVersionBefore(SLV_1)) {
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/* The train station tile area was added, but for really old (TTDPatch) it's already valid. */
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Waypoint *wp;
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FOR_ALL_WAYPOINTS(wp) {
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for (Waypoint *wp : Waypoint::Iterate()) {
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if (wp->facilities & FACIL_TRAIN) {
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wp->train_station.tile = wp->xy;
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wp->train_station.w = 1;
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@@ -2443,8 +2428,7 @@ bool AfterLoadGame()
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}
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if (IsSavegameVersionBefore(SLV_140)) {
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Station *st;
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FOR_ALL_STATIONS(st) {
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for (Station *st : Station::Iterate()) {
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if (st->airport.tile != INVALID_TILE) {
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st->airport.w = st->airport.GetSpec()->size_x;
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st->airport.h = st->airport.GetSpec()->size_y;
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@@ -2548,12 +2532,11 @@ bool AfterLoadGame()
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* renumber those. First set all affected waypoints to the
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* highest possible number to get them numbered in the
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* order they have in the pool. */
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Waypoint *wp;
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FOR_ALL_WAYPOINTS(wp) {
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for (Waypoint *wp : Waypoint::Iterate()) {
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if (wp->name != nullptr) wp->town_cn = UINT16_MAX;
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}
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FOR_ALL_WAYPOINTS(wp) {
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for (Waypoint* wp : Waypoint::Iterate()) {
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if (wp->name != nullptr) MakeDefaultName(wp);
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}
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}
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@@ -2806,8 +2789,7 @@ bool AfterLoadGame()
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}
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if (!IsSavegameVersionBefore(SLV_145)) {
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Station *st;
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FOR_ALL_STATIONS(st) {
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for (Station *st : Station::Iterate()) {
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if (!(st->facilities & FACIL_AIRPORT)) continue;
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assert(st->airport.psa != nullptr);
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@@ -3142,8 +3124,7 @@ bool AfterLoadGame()
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_settings_game.station.serve_neutral_industries = true;
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/* Link oil rigs to their industry and back. */
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Station *st;
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FOR_ALL_STATIONS(st) {
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for (Station *st : Station::Iterate()) {
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if (IsTileType(st->xy, MP_STATION) && IsOilRig(st->xy)) {
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/* Industry tile is always adjacent during construction by TileDiffXY(0, 1) */
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st->industry = Industry::GetByTile(st->xy + TileDiffXY(0, 1));
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@@ -3178,8 +3159,7 @@ bool AfterLoadGame()
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}
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/* Scan for docking tiles */
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Station *st;
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FOR_ALL_STATIONS(st) {
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for (Station *st : Station::Iterate()) {
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if (st->ship_station.tile != INVALID_TILE) UpdateStationDockingTiles(st);
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}
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}
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@@ -3189,8 +3169,7 @@ bool AfterLoadGame()
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/* Station acceptance is some kind of cache */
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if (IsSavegameVersionBefore(SLV_127)) {
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Station *st;
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FOR_ALL_STATIONS(st) UpdateStationAcceptance(st, false);
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for (Station *st : Station::Iterate()) UpdateStationAcceptance(st, false);
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}
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/* Road stops is 'only' updating some caches */
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