Codechange: Replace station related FOR_ALL with range-based for loops
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@@ -57,8 +57,7 @@ void MoveBuoysToWaypoints()
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}
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/* Now make the stations waypoints */
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Station *st;
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FOR_ALL_STATIONS(st) {
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for (Station *st : Station::Iterate()) {
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if ((st->had_vehicle_of_type & HVOT_WAYPOINT) == 0) continue;
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StationID index = st->index;
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@@ -109,8 +108,7 @@ void MoveBuoysToWaypoints()
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void AfterLoadStations()
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{
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/* Update the speclists of all stations to point to the currently loaded custom stations. */
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BaseStation *st;
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FOR_ALL_BASE_STATIONS(st) {
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for (BaseStation *st : BaseStation::Iterate()) {
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for (uint i = 0; i < st->num_specs; i++) {
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if (st->speclist[i].grfid == 0) continue;
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@@ -376,8 +374,7 @@ static void Ptrs_STNS()
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if (!IsSavegameVersionBefore(SLV_123)) return;
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uint num_cargo = IsSavegameVersionBefore(SLV_EXTEND_CARGOTYPES) ? 32 : NUM_CARGO;
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Station *st;
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FOR_ALL_STATIONS(st) {
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for (Station *st : Station::Iterate()) {
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if (!IsSavegameVersionBefore(SLV_68)) {
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for (CargoID i = 0; i < num_cargo; i++) {
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GoodsEntry *ge = &st->goods[i];
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@@ -514,9 +511,8 @@ static void RealSave_STNN(BaseStation *bst)
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static void Save_STNN()
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{
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BaseStation *st;
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/* Write the stations */
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FOR_ALL_BASE_STATIONS(st) {
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for (BaseStation *st : BaseStation::Iterate()) {
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SlSetArrayIndex(st->index);
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SlAutolength((AutolengthProc*)RealSave_STNN, st);
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}
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@@ -588,8 +584,7 @@ static void Ptrs_STNN()
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if (IsSavegameVersionBefore(SLV_123)) return;
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uint num_cargo = IsSavegameVersionBefore(SLV_EXTEND_CARGOTYPES) ? 32 : NUM_CARGO;
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Station *st;
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FOR_ALL_STATIONS(st) {
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for (Station *st : Station::Iterate()) {
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for (CargoID i = 0; i < num_cargo; i++) {
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GoodsEntry *ge = &st->goods[i];
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if (IsSavegameVersionBefore(SLV_183)) {
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@@ -606,8 +601,7 @@ static void Ptrs_STNN()
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SlObject(st, _station_desc);
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}
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Waypoint *wp;
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FOR_ALL_WAYPOINTS(wp) {
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for (Waypoint *wp : Waypoint::Iterate()) {
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SlObject(wp, _waypoint_desc);
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}
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}
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