Codechange: Replace station related FOR_ALL with range-based for loops
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@@ -229,8 +229,7 @@ protected:
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this->stations.clear();
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const Station *st;
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FOR_ALL_STATIONS(st) {
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for (const Station *st : Station::Iterate()) {
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if (st->owner == owner || (st->owner == OWNER_NONE && HasStationInUse(st->index, true, owner))) {
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if (this->facilities & st->facilities) { // only stations with selected facilities
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int num_waiting_cargo = 0;
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@@ -2242,8 +2241,7 @@ static const T *FindStationsNearby(TileArea ta, bool distant_join)
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}
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/* Look for deleted stations */
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const BaseStation *st;
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FOR_ALL_BASE_STATIONS(st) {
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for (const BaseStation *st : BaseStation::Iterate()) {
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if (T::IsExpected(st) && !st->IsInUse() && st->owner == _local_company) {
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/* Include only within station spread (yes, it is strictly less than) */
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if (max(DistanceMax(ta.tile, st->xy), DistanceMax(TILE_ADDXY(ta.tile, ta.w - 1, ta.h - 1), st->xy)) < _settings_game.station.station_spread) {
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