(svn r24111) -Codechange: use Colour more instead of manually bitstuffing
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@@ -44,14 +44,14 @@ inline void Blitter_32bppOptimized::Draw(const Blitter::BlitterParams *bp, ZoomL
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}
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/* skip lines in dst */
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uint32 *dst = (uint32 *)bp->dst + bp->top * bp->pitch + bp->left;
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Colour *dst = (Colour *)bp->dst + bp->top * bp->pitch + bp->left;
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/* store so we don't have to access it via bp everytime (compiler assumes pointer aliasing) */
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const byte *remap = bp->remap;
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for (int y = 0; y < bp->height; y++) {
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/* next dst line begins here */
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uint32 *dst_ln = dst + bp->pitch;
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Colour *dst_ln = dst + bp->pitch;
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/* next src line begins here */
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const Colour *src_px_ln = (const Colour *)((const byte *)src_px + *(const uint32 *)src_px);
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@@ -62,7 +62,7 @@ inline void Blitter_32bppOptimized::Draw(const Blitter::BlitterParams *bp, ZoomL
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src_n += 2;
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/* we will end this line when we reach this point */
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uint32 *dst_end = dst + bp->skip_left;
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Colour *dst_end = dst + bp->skip_left;
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/* number of pixels with the same aplha channel class */
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uint n;
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@@ -286,10 +286,10 @@ Sprite *Blitter_32bppOptimized::Encode(SpriteLoader::Sprite *sprite, AllocatorPr
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*dst_n |= rgb_max << 8;
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/* Pre-convert the mapping channel to a RGB value */
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uint32 colour = this->AdjustBrightness(this->LookupColourInPalette(src->m), rgb_max);
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dst_px->r = GB(colour, 16, 8);
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dst_px->g = GB(colour, 8, 8);
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dst_px->b = GB(colour, 0, 8);
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Colour colour = this->AdjustBrightness(this->LookupColourInPalette(src->m), rgb_max);
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dst_px->r = colour.r;
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dst_px->g = colour.g;
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dst_px->b = colour.b;
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} else {
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dst_px->r = src->r;
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dst_px->g = src->g;
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