Fix: empty undocumented branches
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@@ -70,8 +70,7 @@ static void Load_GSDT()
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}
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GameConfig *config = GameConfig::GetConfig(GameConfig::SSS_FORCE_GAME);
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if (_game_saveload_name.empty()) {
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} else {
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if (!_game_saveload_name.empty()) {
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config->Change(_game_saveload_name.c_str(), _game_saveload_version, false, _game_saveload_is_random);
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if (!config->HasScript()) {
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/* No version of the GameScript available that can load the data. Try to load the
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