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@@ -39,7 +39,7 @@
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* data from the loaded game.
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* - Finally, #Start is called to start execution of the script.
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*
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* See also http://wiki.openttd.org/AI:Save/Load for more details.
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* See also https://wiki.openttd.org/en/Development/Script/Save%20and%20Load for more details.
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*
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* @api ai game
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*/
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@@ -91,7 +91,7 @@ public:
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* notified of the call. To avoid race-conditions between #Save and the
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* other script code, change variables directly after a #Sleep, it is
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* very unlikely, to get interrupted at that point in the execution.
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* See also http://wiki.openttd.org/AI:Save/Load for more details.
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* See also https://wiki.openttd.org/en/Development/Script/Save%20and%20Load for more details.
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*
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* @note No other information is saved than the table returned by #Save.
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* For example all pending events are lost as soon as the game is loaded.
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