Codechange: Don't explicitly unset _generating_world outside of genworld.cpp (#9418)
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@@ -608,9 +608,9 @@ public:
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ShowErrorMessage(STR_ERROR_CAN_T_GENERATE_INDUSTRIES, STR_ERROR_MUST_FOUND_TOWN_FIRST, WL_INFO);
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} else {
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extern void GenerateIndustries();
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_generating_world = true;
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Backup<bool> old_generating_world(_generating_world, true, FILE_LINE);
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GenerateIndustries();
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_generating_world = false;
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old_generating_world.Restore();
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}
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}
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@@ -712,15 +712,15 @@ public:
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}
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Backup<CompanyID> cur_company(_current_company, OWNER_NONE, FILE_LINE);
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_generating_world = true;
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Backup<bool> old_generating_world(_generating_world, true, FILE_LINE);
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_ignore_restrictions = true;
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DoCommandP(tile, (layout_index << 8) | this->selected_type, seed,
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CMD_BUILD_INDUSTRY | CMD_MSG(STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY), &CcBuildIndustry);
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cur_company.Restore();
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old_generating_world.Restore();
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_ignore_restrictions = false;
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_generating_world = false;
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} else {
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success = DoCommandP(tile, (layout_index << 8) | this->selected_type, seed, CMD_BUILD_INDUSTRY | CMD_MSG(STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY));
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}
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