Codechange: Don't explicitly unset _generating_world outside of genworld.cpp (#9418)
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@@ -16,6 +16,7 @@
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#include "object_base.h"
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#include "company_base.h"
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#include "company_func.h"
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#include "core/backup_type.hpp"
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#include "table/strings.h"
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@@ -279,8 +280,8 @@ CommandCost CmdTerraformLand(TileIndex tile, DoCommandFlag flags, uint32 p1, uin
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bool indirectly_cleared = coa != nullptr && coa->first_tile != t;
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/* Check tiletype-specific things, and add extra-cost */
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const bool curr_gen = _generating_world;
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if (_game_mode == GM_EDITOR) _generating_world = true; // used to create green terraformed land
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Backup<bool> old_generating_world(_generating_world, FILE_LINE);
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if (_game_mode == GM_EDITOR) old_generating_world.Change(true); // used to create green terraformed land
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DoCommandFlag tile_flags = flags | DC_AUTO | DC_FORCE_CLEAR_TILE;
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if (pass == 0) {
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tile_flags &= ~DC_EXEC;
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@@ -292,7 +293,7 @@ CommandCost CmdTerraformLand(TileIndex tile, DoCommandFlag flags, uint32 p1, uin
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} else {
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cost = _tile_type_procs[GetTileType(t)]->terraform_tile_proc(t, tile_flags, z_min, tileh);
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}
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_generating_world = curr_gen;
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old_generating_world.Restore();
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if (cost.Failed()) {
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_terraform_err_tile = t;
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return cost;
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