Codechange: Don't explicitly unset _generating_world outside of genworld.cpp (#9418)
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@@ -8,6 +8,7 @@
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/** @file terraform_gui.cpp GUI related to terraforming the map. */
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#include "stdafx.h"
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#include "core/backup_type.hpp"
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#include "clear_map.h"
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#include "company_func.h"
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#include "company_base.h"
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@@ -54,7 +55,7 @@ static void GenerateDesertArea(TileIndex end, TileIndex start)
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{
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if (_game_mode != GM_EDITOR) return;
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_generating_world = true;
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Backup<bool> old_generating_world(_generating_world, true, FILE_LINE);
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TileArea ta(start, end);
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for (TileIndex tile : ta) {
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@@ -62,7 +63,7 @@ static void GenerateDesertArea(TileIndex end, TileIndex start)
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DoCommandP(tile, 0, 0, CMD_LANDSCAPE_CLEAR);
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MarkTileDirtyByTile(tile);
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}
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_generating_world = false;
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old_generating_world.Restore();
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InvalidateWindowClassesData(WC_TOWN_VIEW, 0);
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}
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@@ -497,7 +498,7 @@ static void ResetLandscapeConfirmationCallback(Window *w, bool confirmed)
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if (confirmed) {
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/* Set generating_world to true to get instant-green grass after removing
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* company property. */
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_generating_world = true;
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Backup<bool> old_generating_world(_generating_world, true, FILE_LINE);
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/* Delete all companies */
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for (Company *c : Company::Iterate()) {
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@@ -505,7 +506,7 @@ static void ResetLandscapeConfirmationCallback(Window *w, bool confirmed)
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delete c;
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}
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_generating_world = false;
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old_generating_world.Restore();
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/* Delete all station signs */
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for (BaseStation *st : BaseStation::Iterate()) {
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