Codechange: Don't explicitly unset _generating_world outside of genworld.cpp (#9418)
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@@ -27,6 +27,7 @@
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#include "querystring_gui.h"
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#include "window_func.h"
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#include "townname_func.h"
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#include "core/backup_type.hpp"
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#include "core/geometry_func.hpp"
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#include "genworld.h"
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#include "stringfilter_type.h"
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@@ -1184,15 +1185,16 @@ public:
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this->SetFocusedWidget(WID_TF_TOWN_NAME_EDITBOX);
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break;
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case WID_TF_MANY_RANDOM_TOWNS:
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_generating_world = true;
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case WID_TF_MANY_RANDOM_TOWNS: {
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Backup<bool> old_generating_world(_generating_world, true, FILE_LINE);
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UpdateNearestTownForRoadTiles(true);
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if (!GenerateTowns(this->town_layout)) {
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ShowErrorMessage(STR_ERROR_CAN_T_GENERATE_TOWN, STR_ERROR_NO_SPACE_FOR_TOWN, WL_INFO);
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}
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UpdateNearestTownForRoadTiles(false);
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_generating_world = false;
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old_generating_world.Restore();
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break;
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}
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case WID_TF_SIZE_SMALL: case WID_TF_SIZE_MEDIUM: case WID_TF_SIZE_LARGE: case WID_TF_SIZE_RANDOM:
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this->town_size = (TownSize)(widget - WID_TF_SIZE_SMALL);
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