(svn r4350) CodeChange : Add and use accessors [G|S]etIndustrype. Define and use IndustryGfx type instead of uint

This commit is contained in:
belugas
2006-04-10 21:00:56 +00:00
parent 93789afac7
commit ddd96570ca
4 changed files with 90 additions and 17 deletions

View File

@@ -9,6 +9,7 @@
#include "macros.h"
#include "tile.h"
typedef uint IndustryGfx;
static inline uint GetIndustryIndex(TileIndex t)
{
@@ -27,6 +28,8 @@ static inline bool IsIndustryCompleted(TileIndex t)
return HASBIT(_m[t].m1, 7);
}
IndustryType GetIndustryType(TileIndex tile);
/**
* Set if the industry that owns the tile as under construction or not
* @param tile the tile to query
@@ -63,13 +66,13 @@ static inline void SetIndustryConstructionStage(TileIndex tile, byte value)
SB(_m[tile].m1, 0, 2, value);
}
static inline uint GetIndustryGfx(TileIndex t)
static inline IndustryGfx GetIndustryGfx(TileIndex t)
{
assert(IsTileType(t, MP_INDUSTRY));
return _m[t].m5;
}
static inline void SetIndustryGfx(TileIndex t, uint gfx)
static inline void SetIndustryGfx(TileIndex t, IndustryGfx gfx)
{
assert(IsTileType(t, MP_INDUSTRY));
_m[t].m5 = gfx;
@@ -123,4 +126,48 @@ static inline void ResetIndustryConstructionStage(TileIndex tile)
_m[tile].m1 = 0;
}
typedef struct IndustryTypeSolver {
IndustryGfx MinGfx;
IndustryGfx MaxGfx;
} IndustryTypeSolver;
static const IndustryTypeSolver industry_gfx_Solver [IT_END] = {
{ 0, 6}, //IT_COAL_MINE
{ 7, 10}, //IT_POWER_STATION,
{ 11, 15}, //IT_SAWMILL,
{ 16, 17}, //IT_FOREST,
{ 18, 23}, //IT_OIL_REFINERY,
{ 24, 28}, //IT_OIL_RIG,
{ 29, 31}, //IT_OIL_WELL,
{ 32, 38}, //IT_FARM,
{ 39, 42}, //IT_FACTORY,
{ 43, 46}, //IT_PRINTING_WORKS,
{ 47, 51}, //IT_COPPER_MINE,
{ 52, 57}, //IT_STEEL_MILL,
{ 58, 59}, //IT_BANK_TEMP,
{ 60, 63}, //IT_FOOD_PROCESS,
{ 64, 71}, //IT_PAPER_MILL,
{ 72, 88}, //IT_GOLD_MINE,
{ 89, 90}, //IT_BANK_TROPIC_ARCTIC,
{ 91, 99}, //IT_DIAMOND_MINE,
{100, 115}, //IT_IRON_MINE,
{116, 116}, //IT_FRUIT_PLANTATION,
{117, 117}, //IT_RUBBER_PLANTATION,
{118, 119}, //IT_WATER_SUPPLY,
{120, 120}, //IT_WATER_TOWER,
{121, 124}, //IT_FACTORY_2,
{125, 128}, //IT_LUMBER_MILL,
{129, 130}, //IT_COTTON_CANDY,
{131, 134}, //IT_CANDY_FACTORY or sweet factory
{135, 136}, //IT_BATTERY_FARM,
{137, 137}, //IT_COLA_WELLS,
{138, 141}, //IT_TOY_SHOP,
{142, 147}, //IT_TOY_FACTORY,
{148, 155}, //IT_PLASTIC_FOUNTAINS,
{156, 159}, //IT_FIZZY_DRINK_FACTORY,
{160, 163}, //IT_BUBBLE_GENERATOR,
{164, 166}, //IT_TOFFEE_QUARRY,
{167, 174} //IT_SUGAR_MINE,
};
#endif /* INDUSTRY_MAP_H */