(svn r13069) -Codechange: it is no longer needed to pass a void *data pointer with the WE_CREATE message because nothing uses it anymore.
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@@ -253,7 +253,7 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
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char name[64];
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glwp_modes mode;
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GenerateLandscapeWindow(const WindowDesc *desc, void *data = NULL, WindowNumber number = 0) : QueryStringBaseWindow(desc, NULL, number)
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GenerateLandscapeWindow(const WindowDesc *desc, WindowNumber number = 0) : QueryStringBaseWindow(desc, number)
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{
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this->LowerWidget(_opt_newgame.landscape + GLAND_TEMPERATE);
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@@ -644,7 +644,7 @@ struct CreateScenarioWindow : public Window
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{
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uint widget_id;
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CreateScenarioWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, NULL, window_number)
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CreateScenarioWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number)
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{
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this->LowerWidget(_opt_newgame.landscape + CSCEN_TEMPERATE);
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}
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