(svn r20627) -Codechange: unify the animation code of station, airport, house and industry tiles

This commit is contained in:
rubidium
2010-08-26 17:01:17 +00:00
parent d3f57f0e4d
commit ddf1510a23
7 changed files with 196 additions and 319 deletions

View File

@@ -27,6 +27,7 @@
#include "water.h"
#include "sprite.h"
#include "date_func.h"
#include "newgrf_animation_base.h"
#include "table/strings.h"
@@ -297,99 +298,36 @@ CommandCost PerformIndustryTileSlopeCheck(TileIndex ind_base_tile, TileIndex ind
}
}
void AnimateNewIndustryTile(TileIndex tile)
/* Simple wrapper for GetHouseCallback to keep the animation unified. */
uint16 GetSimpleIndustryCallback(CallbackID callback, uint32 param1, uint32 param2, const IndustryTileSpec *spec, const Industry *ind, TileIndex tile)
{
Industry *ind = Industry::GetByTile(tile);
IndustryGfx gfx = GetIndustryGfx(tile);
const IndustryTileSpec *itspec = GetIndustryTileSpec(gfx);
byte animation_speed = itspec->animation.speed;
if (HasBit(itspec->callback_mask, CBM_INDT_ANIM_SPEED)) {
uint16 callback_res = GetIndustryTileCallback(CBID_INDTILE_ANIMATION_SPEED, 0, 0, gfx, ind, tile);
if (callback_res != CALLBACK_FAILED) animation_speed = Clamp(callback_res & 0xFF, 0, 16);
}
/* An animation speed of 2 means the animation frame changes 4 ticks, and
* increasing this value by one doubles the wait. 0 is the minimum value
* allowed for animation_speed, which corresponds to 30ms, and 16 is the
* maximum, corresponding to around 33 minutes. */
if ((_tick_counter % (1 << animation_speed)) != 0) return;
bool frame_set_by_callback = false;
byte frame = GetAnimationFrame(tile);
uint16 num_frames = itspec->animation.frames;
if (HasBit(itspec->callback_mask, CBM_INDT_ANIM_NEXT_FRAME)) {
uint16 callback_res = GetIndustryTileCallback(CBID_INDTILE_ANIM_NEXT_FRAME,
(itspec->special_flags & INDTILE_SPECIAL_NEXTFRAME_RANDOMBITS) ? Random() : 0, 0, gfx, ind, tile);
if (callback_res != CALLBACK_FAILED) {
frame_set_by_callback = true;
switch (callback_res & 0xFF) {
case 0xFF:
DeleteAnimatedTile(tile);
break;
case 0xFE:
/* Carry on as normal. */
frame_set_by_callback = false;
break;
default:
frame = callback_res & 0xFF;
break;
}
/* If the lower 7 bits of the upper byte of the callback
* result are not empty, it is a sound effect. */
if (GB(callback_res, 8, 7) != 0) PlayTileSound(itspec->grf_prop.grffile, GB(callback_res, 8, 7), tile);
}
}
if (!frame_set_by_callback) {
if (frame < num_frames) {
frame++;
} else if (frame == num_frames && itspec->animation.status == ANIM_STATUS_LOOPING) {
/* This animation loops, so start again from the beginning */
frame = 0;
} else {
/* This animation doesn't loop, so stay here */
DeleteAnimatedTile(tile);
}
}
SetAnimationFrame(tile, frame);
MarkTileDirtyByTile(tile);
return GetIndustryTileCallback(callback, param1, param2, spec - GetIndustryTileSpec(0), const_cast<Industry *>(ind), tile);
}
static void ChangeIndustryTileAnimationFrame(const IndustryTileSpec *itspec, TileIndex tile, IndustryAnimationTrigger iat, uint32 random_bits, IndustryGfx gfx, Industry *ind)
/** Helper class for animation control. */
struct IndustryAnimationBase : public AnimationBase<IndustryAnimationBase, IndustryTileSpec, Industry, GetSimpleIndustryCallback> {
static const CallbackID cb_animation_speed = CBID_INDTILE_ANIMATION_SPEED;
static const CallbackID cb_animation_next_frame = CBID_INDTILE_ANIM_NEXT_FRAME;
static const IndustryTileCallbackMask cbm_animation_speed = CBM_INDT_ANIM_SPEED;
static const IndustryTileCallbackMask cbm_animation_next_frame = CBM_INDT_ANIM_NEXT_FRAME;
};
void AnimateNewIndustryTile(TileIndex tile)
{
uint16 callback_res = GetIndustryTileCallback(CBID_INDTILE_ANIM_START_STOP, random_bits, iat, gfx, ind, tile);
if (callback_res == CALLBACK_FAILED) return;
const IndustryTileSpec *itspec = GetIndustryTileSpec(GetIndustryGfx(tile));
if (itspec == NULL) return;
switch (callback_res & 0xFF) {
case 0xFD: /* Do nothing. */ break;
case 0xFE: AddAnimatedTile(tile); break;
case 0xFF: DeleteAnimatedTile(tile); break;
default:
SetAnimationFrame(tile, callback_res & 0xFF);
AddAnimatedTile(tile);
break;
}
/* If the lower 7 bits of the upper byte of the callback
* result are not empty, it is a sound effect. */
if (GB(callback_res, 8, 7) != 0) PlayTileSound(itspec->grf_prop.grffile, GB(callback_res, 8, 7), tile);
IndustryAnimationBase::AnimateTile(itspec, Industry::GetByTile(tile), tile, (itspec->special_flags & INDTILE_SPECIAL_NEXTFRAME_RANDOMBITS) != 0);
}
bool StartStopIndustryTileAnimation(TileIndex tile, IndustryAnimationTrigger iat, uint32 random)
{
IndustryGfx gfx = GetIndustryGfx(tile);
const IndustryTileSpec *itspec = GetIndustryTileSpec(gfx);
const IndustryTileSpec *itspec = GetIndustryTileSpec(GetIndustryGfx(tile));
if (!HasBit(itspec->animation.triggers, iat)) return false;
Industry *ind = Industry::GetByTile(tile);
ChangeIndustryTileAnimationFrame(itspec, tile, iat, random, gfx, ind);
IndustryAnimationBase::ChangeAnimationFrame(CBID_INDTILE_ANIM_START_STOP, itspec, Industry::GetByTile(tile), tile, random, iat);
return true;
}