(svn r2595) -Codechange: Introduced "IsSteepTileh" to find whether a tile is steep
(i.e. spans two height levels) and use it throughout the code. -Codechange: Add CanBuildDepotByTileh to find if a tile is suitable to build a depot on it. Wraps some bitmagic which seems quite unreadable at first glance
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@@ -88,7 +88,7 @@ enum {
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*/
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static uint32 CheckBridgeSlope(uint direction, uint tileh, bool is_start_tile)
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{
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if (!(tileh & 0x10)) { // disable building on very steep slopes
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if (!IsSteepTileh(tileh)) { // disable building on very steep slopes
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if (is_start_tile) {
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/* check slope at start tile
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@@ -981,7 +981,7 @@ static void DrawBridgePillars(TileInfo *ti, int x, int y, int z)
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p = _tileh_bits[(image & 1) * 2 + (ti->map5&0x01)];
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front_height = ti->z + ((ti->tileh & p[0])?8:0);
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back_height = ti->z + ((ti->tileh & p[1])?8:0);
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if (ti->tileh & 0x10) {
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if (IsSteepTileh(ti->tileh)) {
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if (!(ti->tileh & p[2])) front_height += 8;
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if (!(ti->tileh & p[3])) back_height += 8;
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}
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