(svn r2595) -Codechange: Introduced "IsSteepTileh" to find whether a tile is steep
(i.e. spans two height levels) and use it throughout the code. -Codechange: Add CanBuildDepotByTileh to find if a tile is suitable to build a depot on it. Wraps some bitmagic which seems quite unreadable at first glance
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@@ -669,7 +669,7 @@ static void DrawTileSelection(const TileInfo *ti)
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byte z = ti->z;
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if (ti->tileh & 8) {
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z += 8;
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if (!(ti->tileh & 2) && (ti->tileh & 0x10)) {
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if (!(ti->tileh & 2) && (IsSteepTileh(ti->tileh))) {
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z += 8;
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}
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}
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