(cherry picked from commit db573c8742
)
# Conflicts:
# src/fontcache/spritefontcache.cpp
# src/gfx.cpp
# src/spritecache.cpp
This commit is contained in:
18
src/gfx.cpp
18
src/gfx.cpp
@@ -101,9 +101,10 @@ static void GfxMainBlitter(const GfxBlitterCtx &ctx, const Sprite *sprite, int x
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static ReusableBuffer<uint8> _cursor_backup;
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ZoomLevel _gui_zoom = ZOOM_LVL_OUT_4X; ///< GUI Zoom level
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int _gui_scale = MIN_INTERFACE_SCALE; ///< GUI scale, 100 is 100%.
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int _gui_scale_cfg; ///< GUI scale in config.
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ZoomLevel _gui_zoom = ZOOM_LVL_OUT_4X; ///< GUI Zoom level
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ZoomLevel _font_zoom = _gui_zoom; ///< Sprite font Zoom level (not clamped)
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int _gui_scale = MIN_INTERFACE_SCALE; ///< GUI scale, 100 is 100%.
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int _gui_scale_cfg; ///< GUI scale in config.
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/**
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* The rect for repaint.
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@@ -2359,6 +2360,8 @@ void UpdateGUIZoom()
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}
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int8 new_zoom = ScaleGUITrad(1) <= 1 ? ZOOM_LVL_OUT_4X : ScaleGUITrad(1) >= 4 ? ZOOM_LVL_MIN : ZOOM_LVL_OUT_2X;
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/* Font glyphs should not be clamped to min/max zoom. */
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_font_zoom = static_cast<ZoomLevel>(new_zoom);
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/* Ensure the gui_zoom is clamped between min/max. */
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new_zoom = Clamp(new_zoom, _settings_client.gui.zoom_min, _settings_client.gui.zoom_max);
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_gui_zoom = static_cast<ZoomLevel>(new_zoom);
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@@ -2377,17 +2380,20 @@ void UpdateGUIZoom()
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*/
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bool AdjustGUIZoom(AdjustGUIZoomMode mode)
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{
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ZoomLevel old_zoom = _gui_zoom;
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ZoomLevel old_gui_zoom = _gui_zoom;
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ZoomLevel old_font_zoom = _font_zoom;
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int old_scale = _gui_scale;
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UpdateGUIZoom();
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if (old_scale == _gui_scale) return false;
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/* Reload sprites if sprite zoom level has changed. */
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if (old_zoom != _gui_zoom) {
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if (old_gui_zoom != _gui_zoom) {
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GfxClearSpriteCache();
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VideoDriver::GetInstance()->ClearSystemSprites();
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UpdateCursorSize();
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if (mode != AGZM_STARTUP) UpdateRouteStepSpriteSize();
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} else if (old_font_zoom != _font_zoom) {
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GfxClearFontSpriteCache();
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}
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ClearFontCache();
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@@ -2402,7 +2408,7 @@ bool AdjustGUIZoom(AdjustGUIZoomMode mode)
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/* Adjust all window sizes to match the new zoom level, so that they don't appear
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to move around when the application is moved to a screen with different DPI. */
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auto zoom_shift = old_zoom - _gui_zoom;
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auto zoom_shift = old_gui_zoom - _gui_zoom;
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for (Window *w : Window::IterateFromBack()) {
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if (mode == AGZM_AUTOMATIC) {
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w->left = (w->left * _gui_scale) / old_scale;
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