Codechange: move TILE_MASK to Map::WrapToMap
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@@ -15,16 +15,6 @@
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#include "map_type.h"
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#include "direction_func.h"
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extern uint _map_tile_mask;
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/**
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* 'Wraps' the given tile to it is within the map. It does
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* this by masking the 'high' bits of.
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* @param x the tile to 'wrap'
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*/
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#define TILE_MASK(x) ((x) & _map_tile_mask)
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/**
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* Pointer to the tile-array.
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*
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@@ -117,6 +107,18 @@ struct Map {
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return Map::SizeY() - 1;
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}
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/**
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* 'Wraps' the given "tile" so it is within the map.
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* It does this by masking the 'high' bits of.
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* @param tile the tile to 'wrap'
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*/
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static inline TileIndex WrapToMap(uint tile)
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{
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extern uint _map_tile_mask;
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return tile & _map_tile_mask;
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}
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/**
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* Scales the given value by the map size, where the given value is
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* for a 256 by 256 map.
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@@ -429,7 +431,7 @@ bool CircularTileSearch(TileIndex *tile, uint radius, uint w, uint h, TestTileOn
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*/
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static inline TileIndex RandomTileSeed(uint32 r)
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{
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return TILE_MASK(r);
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return Map::WrapToMap(r);
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}
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/**
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