(svn r10042) -Codechange: Replace hardcoded spritecache size with a configuration
option, sprite_cache_size. The default size is 2MB and the value can range from 1 to 64MB. If you experience slow-downs when scrolling the map, try increasing this setting.
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@@ -46,6 +46,7 @@
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#include "gfx.h"
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#include "fontcache.h"
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#endif
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#include "spritecache.h"
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/** The patch values that are used for new games and/or modified in config file */
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Patches _patches_newgame;
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@@ -1257,6 +1258,7 @@ static const SettingDescGlobVarList _misc_settings[] = {
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SDTG_VAR("medium_size", SLE_UINT, S, 0, _freetype.medium_size, 10, 0, 72, 0, STR_NULL, NULL),
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SDTG_VAR("large_size", SLE_UINT, S, 0, _freetype.large_size, 16, 0, 72, 0, STR_NULL, NULL),
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#endif
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SDTG_VAR("sprite_cache_size",SLE_UINT, S, 0, _sprite_cache_size, 2, 1, 64, 0, STR_NULL, NULL),
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SDTG_END()
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};
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