Fix fdc11a9: Missing sprite count determined on the wrong file
				
					
				
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		@@ -195,7 +195,8 @@ static void LoadSpriteTables()
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	GRFConfig *top = _grfconfig;
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	/* Default extra graphics */
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	GRFConfig *master = new GRFConfig("OPENTTD.GRF");
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	static const char *master_filename = "OPENTTD.GRF";
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	GRFConfig *master = new GRFConfig(master_filename);
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	master->palette |= GRFP_GRF_DOS;
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	FillGRFDetails(master, false, BASESET_DIR);
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	ClrBit(master->flags, GCF_INIT_ONLY);
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@@ -222,7 +223,7 @@ static void LoadSpriteTables()
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	LoadNewGRF(SPR_NEWGRFS_BASE, 2);
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	uint total_extra_graphics = SPR_NEWGRFS_BASE - SPR_OPENTTD_BASE;
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	_missing_extra_graphics = GetSpriteCountForFile(used_set->files[GFT_EXTRA].filename, SPR_OPENTTD_BASE, SPR_NEWGRFS_BASE);
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	_missing_extra_graphics = GetSpriteCountForFile(master_filename, SPR_OPENTTD_BASE, SPR_NEWGRFS_BASE);
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	DEBUG(sprite, 1, "%u extra sprites, %u from baseset, %u from fallback", total_extra_graphics, total_extra_graphics - _missing_extra_graphics, _missing_extra_graphics);
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	/* The original baseset extra graphics intentionally make use of the fallback graphics.
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