Add a setting for train speed adaptation
Prior to this change, without realistic breaking, trains would continuously run into the train in front of them. This makes them adjust their speed based on trains in front of them
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@@ -572,6 +572,7 @@ struct VehicleSettings {
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uint8 train_slope_steepness; ///< Steepness of hills for trains when using realistic acceleration
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uint8 roadveh_slope_steepness; ///< Steepness of hills for road vehicles when using realistic acceleration
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bool wagon_speed_limits; ///< enable wagon speed limits
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bool train_speed_adaption; ///< Faster trains behind slower trains slow down
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bool slow_road_vehicles_in_curves; ///< Road vehicles slow down in curves.
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bool disable_elrails; ///< when true, the elrails are disabled
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UnitID max_trains; ///< max trains in game per company
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