(svn r26108) -Codechange: some coding style (whitespace)
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@@ -56,7 +56,7 @@ public:
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};
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/** Factory for the 32bpp blitter with animation. */
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class FBlitter_32bppAnim: public BlitterFactory<FBlitter_32bppAnim> {
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class FBlitter_32bppAnim : public BlitterFactory<FBlitter_32bppAnim> {
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public:
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/* virtual */ const char *GetName() { return "32bpp-anim"; }
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/* virtual */ const char *GetDescription() { return "32bpp Animation Blitter (palette animation)"; }
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@@ -32,7 +32,7 @@ public:
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};
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/** Factory for the optimised 32 bpp blitter (without palette animation). */
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class FBlitter_32bppOptimized: public BlitterFactory<FBlitter_32bppOptimized> {
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class FBlitter_32bppOptimized : public BlitterFactory<FBlitter_32bppOptimized> {
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public:
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/* virtual */ const char *GetName() { return "32bpp-optimized"; }
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/* virtual */ const char *GetDescription() { return "32bpp Optimized Blitter (no palette animation)"; }
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@@ -34,7 +34,7 @@ public:
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};
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/** Factory for the simple 32 bpp blitter. */
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class FBlitter_32bppSimple: public BlitterFactory<FBlitter_32bppSimple> {
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class FBlitter_32bppSimple : public BlitterFactory<FBlitter_32bppSimple> {
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public:
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/* virtual */ const char *GetName() { return "32bpp-simple"; }
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/* virtual */ const char *GetDescription() { return "32bpp Simple Blitter (no palette animation)"; }
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@@ -31,7 +31,7 @@ public:
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};
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/** Factory for the 8bpp blitter optimised for speed. */
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class FBlitter_8bppOptimized: public BlitterFactory<FBlitter_8bppOptimized> {
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class FBlitter_8bppOptimized : public BlitterFactory<FBlitter_8bppOptimized> {
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public:
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/* virtual */ const char *GetName() { return "8bpp-optimized"; }
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/* virtual */ const char *GetDescription() { return "8bpp Optimized Blitter (compression + all-ZoomLevel cache)"; }
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@@ -25,7 +25,7 @@ public:
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};
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/** Factory for the most trivial 8bpp blitter. */
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class FBlitter_8bppSimple: public BlitterFactory<FBlitter_8bppSimple> {
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class FBlitter_8bppSimple : public BlitterFactory<FBlitter_8bppSimple> {
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public:
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/* virtual */ const char *GetName() { return "8bpp-simple"; }
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/* virtual */ const char *GetDescription() { return "8bpp Simple Blitter (relative slow, but never wrong)"; }
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@@ -163,7 +163,7 @@ public:
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* A template factory, so ->GetName() works correctly. This because else some compiler will complain.
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*/
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template <class T>
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class BlitterFactory: public BlitterFactoryBase {
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class BlitterFactory : public BlitterFactoryBase {
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public:
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BlitterFactory() { this->RegisterBlitter(((T *)this)->GetName()); }
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@@ -38,7 +38,7 @@ public:
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};
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/** Factory for the blitter that does nothing. */
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class FBlitter_Null: public BlitterFactory<FBlitter_Null> {
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class FBlitter_Null : public BlitterFactory<FBlitter_Null> {
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public:
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/* virtual */ const char *GetName() { return "null"; }
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/* virtual */ const char *GetDescription() { return "Null Blitter (does nothing)"; }
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