Add savegame flag for station tile cache flags
Update flags as necessary on load and when reloading GRFs
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@@ -223,4 +223,6 @@ void TriggerStationAnimation(BaseStation *st, TileIndex tile, StationAnimationTr
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void TriggerStationRandomisation(Station *st, TileIndex tile, StationRandomTrigger trigger, CargoID cargo_type = CT_INVALID);
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void StationUpdateCachedTriggers(BaseStation *st);
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void UpdateStationTileCacheFlags(bool force_update);
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#endif /* NEWGRF_STATION_H */
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