Add savegame flag for station tile cache flags
Update flags as necessary on load and when reloading GRFs
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@@ -3338,25 +3338,9 @@ bool AfterLoadGame()
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_settings_game.script.settings_profile = IsInsideMM(_old_diff_level, SP_BEGIN, SP_END) ? _old_diff_level : (uint)SP_MEDIUM;
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}
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{
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/* Station blocked, wires and pylon flags need to be stored in the map. This is effectively cached data, so no
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* version check is necessary. This is done here as the SLV_182 check below needs the blocked status. */
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for (TileIndex t = 0; t < map_size; t++) {
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if (HasStationTileRail(t)) {
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StationGfx gfx = GetStationGfx(t);
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const StationSpec *statspec = GetStationSpec(t);
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bool blocked = statspec != nullptr && HasBit(statspec->blocked, gfx);
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/* Default stations do not draw pylons under roofs (gfx >= 4) */
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bool pylons = statspec != nullptr ? HasBit(statspec->pylons, gfx) : gfx < 4;
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bool wires = statspec == nullptr || !HasBit(statspec->wires, gfx);
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SetStationTileBlocked(t, blocked);
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SetStationTileHavePylons(t, pylons);
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SetStationTileHaveWires(t, wires);
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}
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}
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}
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/* Station blocked, wires and pylon flags need to be stored in the map.
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* This is done here as the SLV_182 check below needs the blocked status. */
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UpdateStationTileCacheFlags(SlXvIsFeatureMissing(XSLFI_STATION_TILE_CACHE_FLAGS));
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if (IsSavegameVersionBefore(SLV_182)) {
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/* Aircraft acceleration variable was bonkers */
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@@ -4409,6 +4393,7 @@ void ReloadNewGRFData()
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GroupStatistics::UpdateAfterLoad();
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/* update station graphics */
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AfterLoadStations();
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UpdateStationTileCacheFlags(false);
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RailType rail_type_translate_map[RAILTYPE_END];
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for (RailType old_type = RAILTYPE_BEGIN; old_type != RAILTYPE_END; old_type++) {
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