(svn r3155) -Feature: [autoreplace] autoreplace can now remove cars from too long trains

-Trains will now remember the length of stations it visits and sell cars
        when being autoreplaced if they became too long
        -If it needs to remove cars, then it starts from the front and sells
        all it can find until the train is short enough
        -This only works for trains, that knows the station length of the route
        so a full uninterrupted run is needed
        -a train needs 1-2 runs to detect if the shortest station is expanded
        -This feature can be turned on and off in the train replace window
        and each company can have it's own setting
        -NOTE: minor savegame version bump
This commit is contained in:
bjarni
2005-11-07 23:20:47 +00:00
parent 1258ca0bf0
commit df6c48fdba
12 changed files with 129 additions and 14 deletions

View File

@@ -85,6 +85,14 @@ typedef struct VehicleRail {
byte pbs_status;
TileIndex pbs_end_tile;
Trackdir pbs_end_trackdir;
/**
* stuff to figure out how long a train should be. Used by autoreplace
* first byte holds the length of the shortest station. Updated each time order 0 is reached
* last byte is the shortest station reached this round though the orders. It can be invalidated by
* skip station and alike by setting it to 0. That way we will ensure that a complete loop is used to find the shortest station
*/
byte shortest_platform[2];
} VehicleRail;
enum {
@@ -177,7 +185,6 @@ struct Vehicle {
int32 x_pos; // coordinates
int32 y_pos;
bool leave_depot_instantly; // NOSAVE: stores if the vehicle needs to leave the depot it just entered. Used by autoreplace
byte z_pos;
byte direction; // facing
@@ -248,6 +255,8 @@ struct Vehicle {
byte breakdown_chance;
byte build_year;
bool leave_depot_instantly; // NOSAVE: stores if the vehicle needs to leave the depot it just entered. Used by autoreplace
uint16 load_unload_time_rem;
int32 profit_this_year;