(svn r21929) -Fix [FS#4554]: The town window would not be invalidated in the scenario editor if the ground changed and thus the required cargos for town growth
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@@ -59,6 +59,7 @@ static void GenerateDesertArea(TileIndex end, TileIndex start)
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MarkTileDirtyByTile(tile);
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}
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_generating_world = false;
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InvalidateWindowClassesData(WC_TOWN_VIEW, 0);
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}
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/** Scenario editor command that generates rocky areas */
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