(svn r19395) -Fix [FS#3669]: the AI Debug window didn't open if an AI or library fails to compile when loading a savegame
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@@ -17,6 +17,7 @@
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#ifdef ENABLE_AI
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void ShowAIDebugWindow(CompanyID show_company = INVALID_COMPANY);
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void ShowAIConfigWindow();
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void ShowAIDebugWindowIfAIError();
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#else
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#include "table/strings.h"
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@@ -25,6 +26,7 @@ static inline void ShowAIConfigWindow()
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ShowErrorMessage(STR_ERROR_NO_AI, STR_ERROR_NO_AI_SUB, WL_INFO);
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}
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static inline void ShowAIDebugWindow(CompanyID show_company = INVALID_COMPANY) {ShowAIConfigWindow();}
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static inline void ShowAIDebugWindowIfAIError() {}
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#endif /* ENABLE_AI */
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#endif /* AI_GUI_HPP */
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