Fix ground/tree tile vegetation changes not updating map mode viewports
(In vegetation mode)
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@@ -338,7 +338,7 @@ static void TileLoop_Clear(TileIndex tile)
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return;
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}
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MarkTileDirtyByTile(tile, VMDF_NOT_MAP_MODE);
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MarkTileDirtyByTile(tile, VMDF_NOT_MAP_MODE_NON_VEG);
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}
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void GenerateClearTile()
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