Chunnel patch 28396: Codechange: Chunnel portal must have minimal length of 4 tiles.

https://www.tt-forums.net/viewtopic.php?p=1183416#p1183416
This commit is contained in:
HackaLittleBit
2017-03-04 11:47:20 +00:00
committed by Jonathan G Rennison
parent dee526c6d6
commit dfce9cc4c0
6 changed files with 24 additions and 5 deletions

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@@ -5002,6 +5002,7 @@ STR_ERROR_ANOTHER_TUNNEL_IN_THE_WAY :{WHITE}Another
STR_ERROR_TUNNEL_THROUGH_MAP_BORDER :{WHITE}Tunnel would end out of the map
STR_ERROR_UNABLE_TO_EXCAVATE_LAND :{WHITE}Unable to excavate land for other end of tunnel
STR_ERROR_TUNNEL_TOO_LONG :{WHITE}... tunnel too long
STR_ERROR_TUNNEL_RAMP_TOO_SHORT :{WHITE}... Ramp too short, tunnels under water have minimal three tiles at the begin and end.
# Object related errors
STR_ERROR_TOO_MANY_OBJECTS :{WHITE}... too many objects

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@@ -270,7 +270,7 @@ CommandCost CmdTerraformLand(TileIndex tile, DoCommandFlag flags, uint32 p1, uin
}
}
/* Check if tunnel would take damage */
if (direction == -1 && IsTunnelInWay(tile, z_min)) {
if (direction == -1 && IsTunnelInWay(tile, z_min, false)) {
_terraform_err_tile = tile; // highlight the tile above the tunnel
return_cmd_error(STR_ERROR_EXCAVATION_WOULD_DAMAGE);
}

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@@ -24,6 +24,7 @@ struct Tunnel : TunnelPool::PoolItem<&_tunnel_pool> {
TileIndex tile_n; // North tile of tunnel.
TileIndex tile_s; // South tile of tunnel.
bool is_chunnel;
Tunnel(TileIndex tile_n = INVALID_TILE) : tile_n(tile_n) {}
~Tunnel();

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@@ -44,9 +44,10 @@ TileIndex GetOtherTunnelEnd(TileIndex tile)
* Is there a tunnel in the way in any direction?
* @param tile the tile to search from.
* @param z the 'z' to search on.
* @param not_allowed Only terra forming does not search between tunnel portals.
* @return true if and only if there is a tunnel.
*/
bool IsTunnelInWay(TileIndex tile, int z)
bool IsTunnelInWay(TileIndex tile, int z, bool not_allowed)
{
uint x = TileX(tile);
uint y = TileY(tile);
@@ -61,6 +62,12 @@ bool IsTunnelInWay(TileIndex tile, int z)
if (TileY(t->tile_n) != y || (int)TileHeight(t->tile_n) != z) continue; // dir DIAGDIR_SW
}
if (t->is_chunnel > not_allowed) {
/* Only if tunnel was build over water terraforming is allowed between portals. */
TileIndexDiff delta = GetTunnelBridgeDirection(t->tile_n) == DIAGDIR_SE ? TileOffsByDiagDir(DIAGDIR_SE) * 4 : 4; // 4 tiles ramp.
if (tile < t->tile_n + delta || t->tile_s - delta < tile) return true;
continue;
}
return true;
}
return false;

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@@ -51,7 +51,7 @@ static inline TunnelID GetTunnelIndex(TileIndex t)
}
TileIndex GetOtherTunnelEnd(TileIndex);
bool IsTunnelInWay(TileIndex, int z);
bool IsTunnelInWay(TileIndex, int z, bool not_allowed = true);
/**
* Makes a road tunnel entrance

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@@ -670,6 +670,10 @@ CommandCost CmdBuildTunnel(TileIndex start_tile, DoCommandFlag flags, uint32 p1,
int tiles_coef = 3;
/* Number of tiles from start of tunnel */
int tiles = 0;
/* flag for chunnels. */
bool is_chunnel = false;
/* Number of chunnel head tiles. */
int head_tiles = 1;
/* Number of tiles at which the cost increase coefficient per tile is halved */
int tiles_bump = 25;
@@ -691,6 +695,9 @@ CommandCost CmdBuildTunnel(TileIndex start_tile, DoCommandFlag flags, uint32 p1,
/* A shore was found so pass the water and find a proper shore tile that potentially
* could have a tunnel portal behind. */
is_chunnel = true;
if (head_tiles < 4 && is_chunnel) break; // Not enough lead way to go under water.
head_tiles = 0;
for (;;) {
if (!IsValidTile(end_tile)) return_cmd_error(STR_ERROR_TUNNEL_THROUGH_MAP_BORDER);
@@ -704,10 +711,10 @@ CommandCost CmdBuildTunnel(TileIndex start_tile, DoCommandFlag flags, uint32 p1,
tiles++;
}
}
if (!_cheats.crossing_tunnels.value && IsTunnelInWay(end_tile, start_z)) {
if (!_cheats.crossing_tunnels.value && IsTunnelInWay(end_tile, start_z, false)) {
return_cmd_error(STR_ERROR_ANOTHER_TUNNEL_IN_THE_WAY);
}
head_tiles++;
tiles++;
}
/* The cost of the digging. */
@@ -730,6 +737,8 @@ CommandCost CmdBuildTunnel(TileIndex start_tile, DoCommandFlag flags, uint32 p1,
if (tiles > _settings_game.construction.max_tunnel_length) return_cmd_error(STR_ERROR_TUNNEL_TOO_LONG);
if (head_tiles < 4 && is_chunnel) return_cmd_error(STR_ERROR_TUNNEL_RAMP_TOO_SHORT);
if (HasTileWaterGround(end_tile)) return_cmd_error(STR_ERROR_CAN_T_BUILD_ON_WATER);
/* Clear the tile in any case */
@@ -777,6 +786,7 @@ CommandCost CmdBuildTunnel(TileIndex start_tile, DoCommandFlag flags, uint32 p1,
if (!Tunnel::CanAllocateItem()) return CMD_ERROR;
Tunnel *t = new Tunnel(tn);
t->tile_s = ts;
t->is_chunnel = is_chunnel;
if (transport_type == TRANSPORT_RAIL) {
if (!IsTunnelTile(start_tile) && c != NULL) c->infrastructure.rail[railtype] += num_pieces;