Merge branch 'master' into jgrpp
# Conflicts: # src/dock_gui.cpp # src/rail_gui.cpp # src/road_gui.cpp # src/terraform_gui.cpp # src/vehicle.cpp # src/video/allegro_v.cpp # src/video/cocoa/cocoa_v.mm # src/video/dedicated_v.cpp # src/video/sdl2_v.cpp # src/video/sdl_v.cpp # src/video/win32_v.cpp
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@@ -1027,7 +1027,7 @@ void CcFoundTown(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2
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{
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if (result.Failed()) return;
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if (_settings_client.sound.confirm) SndPlayTileFx(SND_1F_SPLAT_OTHER, tile);
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if (_settings_client.sound.confirm) SndPlayTileFx(SND_1F_CONSTRUCTION_OTHER, tile);
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if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace();
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}
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@@ -1987,7 +1987,7 @@ static void PlaceProc_House(TileIndex tile)
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_cur_house, // p1 - house type and town index (town not yet set)
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InteractiveRandom(), // p2 - random bits for the house
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CMD_BUILD_HOUSE | CMD_MSG(STR_ERROR_CAN_T_BUILD_HOUSE_HERE),
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CcPlaySound_SPLAT_RAIL
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CcPlaySound_CONSTRUCTION_RAIL
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);
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if (!_ctrl_pressed) {
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