Merge branch 'master' into jgrpp

# Conflicts:
#	src/dock_gui.cpp
#	src/rail_gui.cpp
#	src/road_gui.cpp
#	src/terraform_gui.cpp
#	src/vehicle.cpp
#	src/video/allegro_v.cpp
#	src/video/cocoa/cocoa_v.mm
#	src/video/dedicated_v.cpp
#	src/video/sdl2_v.cpp
#	src/video/sdl_v.cpp
#	src/video/win32_v.cpp
This commit is contained in:
Jonathan G Rennison
2021-02-21 11:49:54 +00:00
42 changed files with 885 additions and 1005 deletions

View File

@@ -728,10 +728,10 @@ static void TileLoopTreesDesert(TileIndex tile)
case TROPICZONE_RAINFOREST: {
static const SoundFx forest_sounds[] = {
SND_42_LOON_BIRD,
SND_43_LION,
SND_44_MONKEYS,
SND_48_DISTANT_BIRD
SND_42_RAINFOREST_1,
SND_43_RAINFOREST_2,
SND_44_RAINFOREST_3,
SND_48_RAINFOREST_4
};
uint32 r = Random();
@@ -765,7 +765,7 @@ static void TileLoopTreesAlps(TileIndex tile)
if (GetTreeDensity(tile) == 3) {
uint32 r = Random();
if (Chance16I(1, 200, r) && _settings_client.sound.ambient) {
SndPlayTileFx((r & 0x80000000) ? SND_39_HEAVY_WIND : SND_34_WIND, tile);
SndPlayTileFx((r & 0x80000000) ? SND_39_ARCTIC_SNOW_2 : SND_34_ARCTIC_SNOW_1, tile);
}
}
return;