Fix #7611: keeps news about accidents around after vehicle is cleaned up (#8497)

When a vehicle is cleaned up, all news that points to the news is
also removed. This was a bit evil, as it would also remove any
news related to crashed, acting like the crash never happened.
This left players a bit in the dark what was going on exactly.
This commit is contained in:
Patric Stout
2021-01-05 21:39:23 +01:00
committed by GitHub
parent 0fd2108f7f
commit dff7ee8e1c
6 changed files with 10 additions and 14 deletions

View File

@@ -42,9 +42,9 @@ static inline void AddVehicleAdviceNewsItem(StringID string, VehicleID vehicle)
AddNewsItem(string, NT_ADVICE, NF_INCOLOUR | NF_SMALL | NF_VEHICLE_PARAM0, NR_VEHICLE, vehicle);
}
static inline void AddTileNewsItem(StringID string, NewsType type, TileIndex tile, void *free_data = nullptr)
static inline void AddTileNewsItem(StringID string, NewsType type, TileIndex tile, void *free_data = nullptr, StationID station = INVALID_STATION)
{
AddNewsItem(string, type, NF_NO_TRANSPARENT | NF_SHADE | NF_THIN, NR_TILE, tile, NR_NONE, UINT32_MAX, free_data);
AddNewsItem(string, type, NF_NO_TRANSPARENT | NF_SHADE | NF_THIN, NR_TILE, tile, station == INVALID_STATION ? NR_NONE : NR_STATION, station, free_data);
}
static inline void AddIndustryNewsItem(StringID string, NewsType type, IndustryID industry)