When a vehicle is cleaned up, all news that points to the news is also removed. This was a bit evil, as it would also remove any news related to crashed, acting like the crash never happened. This left players a bit in the dark what was going on exactly.
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@@ -42,9 +42,9 @@ static inline void AddVehicleAdviceNewsItem(StringID string, VehicleID vehicle)
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AddNewsItem(string, NT_ADVICE, NF_INCOLOUR | NF_SMALL | NF_VEHICLE_PARAM0, NR_VEHICLE, vehicle);
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}
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static inline void AddTileNewsItem(StringID string, NewsType type, TileIndex tile, void *free_data = nullptr)
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static inline void AddTileNewsItem(StringID string, NewsType type, TileIndex tile, void *free_data = nullptr, StationID station = INVALID_STATION)
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{
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AddNewsItem(string, type, NF_NO_TRANSPARENT | NF_SHADE | NF_THIN, NR_TILE, tile, NR_NONE, UINT32_MAX, free_data);
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AddNewsItem(string, type, NF_NO_TRANSPARENT | NF_SHADE | NF_THIN, NR_TILE, tile, station == INVALID_STATION ? NR_NONE : NR_STATION, station, free_data);
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}
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static inline void AddIndustryNewsItem(StringID string, NewsType type, IndustryID industry)
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