When a vehicle is cleaned up, all news that points to the news is also removed. This was a bit evil, as it would also remove any news related to crashed, acting like the crash never happened. This left players a bit in the dark what was going on exactly.
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@@ -3052,7 +3052,7 @@ static bool CheckTrainCollision(Train *v)
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if (tcc.num == 0) return false;
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SetDParam(0, tcc.num);
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AddVehicleNewsItem(STR_NEWS_TRAIN_CRASH, NT_ACCIDENT, v->index);
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AddTileNewsItem(STR_NEWS_TRAIN_CRASH, NT_ACCIDENT, v->tile);
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ModifyStationRatingAround(v->tile, v->owner, -160, 30);
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if (_settings_client.sound.disaster) SndPlayVehicleFx(SND_13_BIG_CRASH, v);
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