(svn r20311) -Codechange: don't reserve extra space in the savegame that is never used
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@@ -37,8 +37,7 @@ static const SaveLoad _engine_desc[] = {
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SLE_CONDVAR(Engine, company_avail, SLE_UINT16, 104, SL_MAX_VERSION),
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SLE_CONDSTR(Engine, name, SLE_STR, 0, 84, SL_MAX_VERSION),
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/* reserve extra space in savegame here. (currently 16 bytes) */
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SLE_CONDNULL(16, 2, SL_MAX_VERSION),
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SLE_CONDNULL(16, 2, 143), // old reserved space
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SLE_END()
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};
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