Add railtype and signals variables for signal vertical clearance
This commit is contained in:
@@ -17,6 +17,7 @@ uint GetBestTunnelBridgeSignalSimulationSpacing(TileIndex begin, TileIndex end,
|
||||
uint GetTunnelBridgeSignalSimulationSignalCount(TileIndex begin, TileIndex end);
|
||||
|
||||
void MarkTunnelBridgeSignalDirty(TileIndex tile, bool exit);
|
||||
int GetTunnelBridgeSignalZ(TileIndex tile, bool exit);
|
||||
|
||||
/**
|
||||
* Calculates the length of a tunnel or a bridge (without end tiles)
|
||||
|
Reference in New Issue
Block a user