Network: Log received packets at log level net=3
This commit is contained in:
@@ -68,6 +68,8 @@ NetworkRecvStatus NetworkGameSocketHandler::HandlePacket(Packet *p)
|
||||
|
||||
this->last_packet = std::chrono::steady_clock::now();
|
||||
|
||||
DEBUG(net, 3, "[tcp/game] received packet type %d from client %d, %s", type, this->client_id, this->GetDebugInfo().c_str());
|
||||
|
||||
switch (this->HasClientQuit() ? PACKET_END : type) {
|
||||
case PACKET_SERVER_FULL: return this->Receive_SERVER_FULL(p);
|
||||
case PACKET_SERVER_BANNED: return this->Receive_SERVER_BANNED(p);
|
||||
@@ -207,3 +209,5 @@ NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_MOVE(Packet *p) { ret
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_MOVE(Packet *p) { return this->ReceiveInvalidPacket(PACKET_CLIENT_MOVE); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_COMPANY_UPDATE(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_COMPANY_UPDATE); }
|
||||
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_CONFIG_UPDATE(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_CONFIG_UPDATE); }
|
||||
|
||||
std::string NetworkGameSocketHandler::GetDebugInfo() const { return ""; }
|
||||
|
||||
@@ -581,6 +581,8 @@ public:
|
||||
|
||||
const char *ReceiveCommand(Packet *p, CommandPacket *cp);
|
||||
void SendCommand(Packet *p, const CommandPacket *cp);
|
||||
|
||||
virtual std::string GetDebugInfo() const;
|
||||
};
|
||||
|
||||
#endif /* NETWORK_CORE_TCP_GAME_H */
|
||||
|
||||
Reference in New Issue
Block a user