Network: Log received packets at log level net=3

This commit is contained in:
Jonathan G Rennison
2021-05-14 19:34:15 +01:00
parent 66cac92028
commit e04218b528
6 changed files with 21 additions and 1 deletions

View File

@@ -68,6 +68,8 @@ NetworkRecvStatus NetworkGameSocketHandler::HandlePacket(Packet *p)
this->last_packet = std::chrono::steady_clock::now();
DEBUG(net, 3, "[tcp/game] received packet type %d from client %d, %s", type, this->client_id, this->GetDebugInfo().c_str());
switch (this->HasClientQuit() ? PACKET_END : type) {
case PACKET_SERVER_FULL: return this->Receive_SERVER_FULL(p);
case PACKET_SERVER_BANNED: return this->Receive_SERVER_BANNED(p);
@@ -207,3 +209,5 @@ NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_MOVE(Packet *p) { ret
NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_MOVE(Packet *p) { return this->ReceiveInvalidPacket(PACKET_CLIENT_MOVE); }
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_COMPANY_UPDATE(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_COMPANY_UPDATE); }
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_CONFIG_UPDATE(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_CONFIG_UPDATE); }
std::string NetworkGameSocketHandler::GetDebugInfo() const { return ""; }