Network: Log received packets at log level net=3
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@@ -1359,6 +1359,11 @@ void ClientNetworkGameSocketHandler::CheckConnection()
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ShowErrorMessage(STR_NETWORK_ERROR_CLIENT_GUI_LOST_CONNECTION_CAPTION, STR_NETWORK_ERROR_CLIENT_GUI_LOST_CONNECTION, WL_INFO);
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}
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std::string ClientNetworkGameSocketHandler::GetDebugInfo() const
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{
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return stdstr_fmt("status: %d", this->status);
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}
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/** Is called after a client is connected to the server */
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void NetworkClient_Connected()
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